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(+1)

"Congratulations! 

Thanks for playing!"

I got back the recipe, that was awesome, I'm not even sure I did everything the right way towards the end, and that'd be a good thing if you can do it a bit differently anyway, but I absolutely loved extinguishing all the candles one by one then dying onto pikes each time to get back to the beginning, that was a very satisfying ending sequence.

The game looks atmospheric, the movement is perfect both with or without instant movement, and your use of the theme is the best I've seen so far, cutting your line of life is a cool twist to what could have been fun anyway but still a little less unique. You made a very complete dungeon given the context to support it , each puzzle is fun to solve. There's no sound, well, no biggie, if I want to listen to a stock soundtrack while playing I still can do that anyway ;) .

Thank you for the lovely comment. I’m very happy to hear what you liked about the game, and that you finished and enjoyed it, especially the final sequence. I’d been worried about the balance between making the solution to the last puzzle hidden at the beginning but possible to intuit by the end so I’m pleased it landed for you.

And death by spike traps is a totally valid way to get back :) it can definitely be much faster than cutting your cord.