Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The classic 1-bit look of the enemies and UI works very nicely, but I feel it's a bit incongruous with the much-more-detailed environment textures? Since there's so much more going on in them I feel like they draw attention away from the parts of the game that matter mechanically. This might be one of those strange cases where the game might have benefitted from something a bit close to a wireframe dungeon?

Some of the enemies seemed pretty tanky; the first one I encountered took more than 20 attacks to kill, which is a lot when the attack animation takes five seconds!

Overall, though, the base idea seems fairly solid? With a bunch more equipment and options, and a more streamlined user experience, I think it could work.

(+1)

Totally agree the rolling animation is a bit cumbersome, and apologies you had to spend so much time grinding one enemy, definitely isn't fun. And yeah I actually envisioned this game as being black and white, with much less detail, but I started with the dungeon generation, and as the jam progressed the graphical style just started to lose coherence unfortunately. But anyway thanks for playing and letting me know what you thought!