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(+1)

Thanks for playing!

The blur effect was something we struggled with, the idea was to very clearly represent what was out of range of the camera's vision, but maybe there was a way to smooth it out better without losing that...

I'm not sure what you mean by pitch controls, did the mouse not move the camera high enough?

Maybe I need to replay it. I recall the camera being off a bit for my taste. Possible my issues stem from the camera's height.