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Mission complete. 

The presentation is good, the animations especially are very nice.

The system works, is original and fits the theme.

Movement is a bit slow and the third level already almost felt a bit redudant but the slow movement does enhance the atmosphere and the game does not overstay its welcome so it was fine (I feared the third level would be huge and was glad it was actually not bigger than the second one).

Cool game.

(1 edit)

Yes, the third level exists mainly to culminate the two enemies now that you have been introduced to both. My plans for it if it grew would be to add puzzle elements or keys in order to progress further amidst these things. 


I also wanted to add beacons you could place to remember where you last were. Like a rope in a cave. Also, roaming enemies.