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(3 edits)

I tried many times (at least 5), but any investment I make is not worth as I always get less energy back no matter if I eat apples or donut, I just always run out of energy. I think the game might be time-dependent.

edit: I was correct. When I switched my monitor to 60Hz (mine is usually 100) it became playable and was finally able to rescue the piggy.

The artstyle is really neat.

My main gripe would be lack of feedback. Even after finishing the game I still don't know when I actually pick up corn and what's the point of the mud patches.
Also, the number checking logic is off by 1 (i.e. 11 corn is needed to buy an apple for 10).

Thanks a lot for the feedback, very valuable!

I took a look at the code and I (the programmer) fucked up. Was messing with the energy + stamina + fatness relationship and commented out the frame delta calculation while doing so, and never added it back before releasing the game! It's in a comment right next to where it should be... Unfortunately I only had time to test it on 60hz display (my laptop is 120hz) so never caught it myself...

My wife thanks you for appreciating her art she threw together in haste!

Regarding lack of feedback, you're absolutely right, could have been done better... The corn ultimately gets generated automatically based on the covered distance in your run, but that's not clear at all. Also, the mud patches are supposed to slow down the player, but never got it to work properly and hence didn't make it to the final release :(

And thanks for the number checking, amateur mistake made because of stress.

Overall, thanks a lot taking the time to give us some honest feedback, very helpful as it was both of ours first game.