This was pretty cool. I love all the pixel art. Really gets across that dank fantasy vibe.
Not sure if the stepping bob was a little over-exaggerated or not but it felt very smooth to move around and turn.
The duality was well represented in the dual player characters, one Offense and one Support. I'm a sucker for dual protagonists, and it's fun to imagine what their dynamic would be like in a more developed version of the game.
The combat interface was satisfying, but I found there was only one viable strategy.
Paralyze all. Crush at least two opponents to kill them in one hit. Pick off any stragglers with simple attack. Then rest to recover HP and MP after every battle. Even with 4 enemies at once, the Whirlwind didn't feel viable, since it couldn't take out large groups quickly and efficiently enough.
(I mean, it feels silly reviewing the combat like this, when the Jam obviously doesn't allow for much testing and tuning, but figured I'd say so anyway. And I still found it pretty enjoyable to play all the same.)
Couple of niggles that maybe you know about:
The windowed mode was offset for some reason for me. It was about a 3rd of the way into the upper left corner. Fullscreen worked fine thankfully.
When you die, the HP and MP stats don't reset, so you have to quickly rest before the game realizes and kicks you back to the title screen.