Hey IvChill !
Thanks for your review !
I'm glad you enjoyed Dr.Bleep's work for the sound design and Slyzh's work for the 3d design !
Indeed there is this bug with the plateform : it triggers on the input instead of on the dash. As for the cannon bug, it has collider on the tip of it and since it's rotating superfast (too fast IMO ahah) you can get stuck in it sadly.
About the timer, your point is good ! Others told us something similar. Even if nobody likes a cooled tea, it might be a good idea to change this feature to make it fun and not punishing (since the game is already hard enough).
We thought of doing a stationary I-frame to dodge the needles and the bullet but we thought it'd be too easy and went for an I-frame for the dash, we might also rethink this ahah.
We might publish an update later this week or next week.
Thanks again for playing the game !