Indeed you can only lose if you spend 90turn healing with the 3 heroes alive...
Mr.Zayh
Creator of
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Our artist Artsymiwa did the art, I'm not sure how but you can check out her other works here : https://www.instagram.com/artsymiwa/
Great graphic style and animation ! I like the feel of the game.
I didn't have the patience to reach the end, took me 20minute to reach just after the hanging prison cells but then I falled down to the begining. :c
Overall I like the jump but I felt like I reached the max jump height to fast and it makes it excessively difficult to dose the right amount of jump force. Well it's a rage game so it might be intended or maybe I'm just bad ahah.
Anyway I had a fun time overall !
Nice game, I like the slime art and its animation and how you implemented the slime split feature ! But I don't know why I can't control the first part that split from me. I had to manually push this half on the yellow button in the last level.
I had a fun time.
The game of our team share so much similarities that it is funny ahah ! Check it out if you have time !
Hey, I like the idea of the boss fight!
Here is our jam game, we added a 1player mode recently ;) https://drbleep.itch.io/moonball
Hey Meechu, I'll review your game, here is mine : It's 2player but you can have a feel even if your alone (there is a webgl version now)
https://itch.io/jam/mini-jam-130-lunar/rate/2021218
I liked the tutorial, the text were a bit hard to read sometimes with the light halo.
I might be bad at your game but I found it difficult to survive long enough without knowing the perfect path to victory. I would have loved to be able to dash downwards too since the fall is really slow, might have help having a easier timing surviving with the 10s limitation !
The character art and animation are great and I like the idea of having a reduced field of view.
Overall the game is a bit unforgiving but rolls well with the theme
Hey IvChill !
Thanks for your review !
I'm glad you enjoyed Dr.Bleep's work for the sound design and Slyzh's work for the 3d design !
Indeed there is this bug with the plateform : it triggers on the input instead of on the dash. As for the cannon bug, it has collider on the tip of it and since it's rotating superfast (too fast IMO ahah) you can get stuck in it sadly.
About the timer, your point is good ! Others told us something similar. Even if nobody likes a cooled tea, it might be a good idea to change this feature to make it fun and not punishing (since the game is already hard enough).
We thought of doing a stationary I-frame to dodge the needles and the bullet but we thought it'd be too easy and went for an I-frame for the dash, we might also rethink this ahah.
We might publish an update later this week or next week.
Thanks again for playing the game !