I see that each once you are more sincere and that you understand me better my concern about the users that wrongly download the Windows /Mac games in Android/iOS phones.
The problem I have with this, is that now that the Smartphone already has greater dominance and popularity than the PC, the chances of a download a wrong way a Windows game to Android are very high. And what most leaves me unanswered, is that almost no one has asked me why the game he downloaded doesn’t work on his phone or tablet, to be able to answer that the game works with Windows, or Mac, or Linux, etc.
Even though I have Unity, I don’t make mobile games for 3 reasons:
1. I don’t know how to use Android SDK, and I don’t even think about doing it.
2. Excessive and automated advertising when it is free, but making payment, there is no problem.
3. The buttons on the screen, at first don’t affect your experience, but when it comes to games that require many buttons, your fingers can even cover half screen or almost all, this annoys and you can lose details easily. That is why it is better to choose to make compatible games with bluetooth connection commands for a better gaming experience.
To those who downloaded the game by wrong way in the Arab region or the rest of the world, they would have before thought about copying and translating the text they don’t understand so that they avoid downloading the software version that is not what they were really finding for, but as always, there will be those who go ignore it.