Interesting puzzles, I don't think I've run into a puzzle mechanic quite like when the areas start unlocking and you have to start juggling connections. Took a couple minutes the first time to realize how those were meant to be solved, then they were fun puzzles.
One problem I ran into though is that it seems like (on the web build, haven't tried the native builds) if I click near the top of the game area, it opens the game menu, making it very hard to start wiring near the top of the area.
Also, having some trouble with the right drag controls being used so heavily, but that's my own problem - either Windows 11 or my laptop touchpad just really don't make right-drag easy, so it's a bit of an awkward UX unless I go hook up my mouse.