Edited: below was my original comment before I was able to test it.
I like this game! The models look awesome, although I do wish the camera controls were a bit more intuitive so I could get a closer look without zooming the whole map offscreen. Maybe even just a “reset camera” button would help, in lieu of a full blow camera system.
It wasn’t totally clear to me what all the side effects of upgrading towers are, but they didn’t seem to cause too much trouble for me – after a certain point, I had built/upgraded enough towers that I could freely run waves without doing much, almost like an idle game (although some enemies did almost sneak through a couple times before I filled out all my tower slots).
Overall I think it’s pretty nice given the time constraints of the jam. I’d love to see this fleshed out more into a full game, I think it could be really fun!
I wasn’t able to get it to run on web (Firefox 111, macOS 12.6.3) or run the native macOS build… In case you are trying to debug the cause of the crash, here is what it says:
2023-04-12T01:59:01.731065Z INFO bevy_winit::system: Creating new window "Towering Sideffects" (0v0)
2023-04-12T01:59:01.870468Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "MacOS 12.6.3 ", kernel: "21.6.0", cpu: "Intel(R) Core(TM) i7-6820HQ CPU @ 2.70GHz", core_count: "4", memory: "16.0 GiB" }
thread 'main' panicked at 'Failed to open icon path: Decoding(DecodingError { format: Exact(Png), underlying: Some(Format(FormatError { inner: InvalidSignature })) })', launchers/native/src/main.rs:15:14
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
fish: Job 1, './towerish_side_effects' terminated by signal SIGABRT (Abort)
I’ll see if I can come back on Linux later to test this game properly!