I appreciated all the work that was put into the game page.
Is there some strategy to this other than wacking all the moles before moving on to the next random cube?
To be honest, that is pretty much the best strategy I came up with too. I wanted to have (and partially implemented) a “harder” mode that would be a little more like Simon Says and require the player to actually remember some patterns instead of just hitting them as they came up, but ran out of time.
I also think it would be nicer to have some sort of pattern or clues to follow (maybe colors or symbols?) so it’s not just blind guesswork, but I couldn’t think of anything before it was time to submit.