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(+1)

I have managed to walk through a wall in the normal form to skip some parts. The map layout is quite confusing since you can see some of the previous sections making it hard to determine where to go next. The puzzle design was really good but attacking your tether to walk further tutorial should be more clarified. I was stuck on the first puzzle where you need to slice your tether cord for a while.

(+1)

I'd planned to make the different areas more distinct using props and decorations, which probably would've made navigation better, but I ran out of time for that. And I'd found a few wall issues myself, immediately after the submission period ended :') A reminder to place more emphasis on polish and playtesting next time, I suppose. Thanks for playing!