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(+1)

thanks for the feedback,
firstly originally I only has a world map of 7 cells so the camera was not inside them and didn't notice after I expanded the map since the game returned to the last screen you were on and I would rarity quit the game on the world scene but I will definitely fix the camera for after the jam voting since it is such a simple fix that would have a huge impact on first impressions.
the game was going to have a UI for making the potions, things like an oven with a hot and cold option, hence some things are mutually exclusive, they would use the same machine on a different setting. I don't really have the art skill to make a UI that conveys the information visually so I instead just used the console but I definitely plan on adding machines and some sort of gamification to the crafting like timers and upgrades to make things faster to take more items.
a currency would be good to allow you to buy more land and maybe upgrade the land too, but funny enough currency was never in the massive scope of the game, I should have done a small story that the potions are random but the dialogue and story have a fixed path

as for that final point cutting down the tree will not soft lock you since the map is not saved between sections specify for this reason, I knew this was a problem and it was the quickest solution, the tree grows back if you refresh the page. I will put a note in the description of the game since your point is valid that if you don't know this you might just give up, first impressions and all.

sorry for the long reply but I really do appreciate the feedback and you have inspired me to at least finish the game into a "fun" state before abandoning it


No problem for the long reply, as you can see from most of my comments I tend to write plenty as well. I'm glad to have inspired you further, I was worried that my comments may have been a bit too much. Funnily enough going through your comment it seemed that most of what  caused problems were the typical dev issues of over-familiarity with the game that I personally guessed were the case (because I've had problems with that plenty of times). The exception to this was the fact that you knew about and prevented a soft-lock that I thought was in the game shows the though put into it accessibility, even if I didn't find it the first time around.

Thankfully, I think that most of the problems will have solutions that you can easily implement, and iterating on what one made in a game jam is a tried and true tradition. I'll keep the game in mind for when you update it