No problem for the long reply, as you can see from most of my comments I tend to write plenty as well. I'm glad to have inspired you further, I was worried that my comments may have been a bit too much. Funnily enough going through your comment it seemed that most of what caused problems were the typical dev issues of over-familiarity with the game that I personally guessed were the case (because I've had problems with that plenty of times). The exception to this was the fact that you knew about and prevented a soft-lock that I thought was in the game shows the though put into it accessibility, even if I didn't find it the first time around.
Thankfully, I think that most of the problems will have solutions that you can easily implement, and iterating on what one made in a game jam is a tried and true tradition. I'll keep the game in mind for when you update it