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Neat mechanic, and very nice atmosphere. However, the controls were killing me, lol. The levels are way too big for single press movement, in my opinion. I wouldn't mind seeing continuous movement. I managed to reach the area with the ramps and found 2 keys, but at this point I could start feeling my finger disagreeing with me playing this game so I stopped :(

Using ctrl is not wise for a browser game, due to the shortcut potential. I once had ctrl as crouch in a FPS jam game, and didn't realize that ctrl+w is bad news until right before the deadline :D so I recommend not using ctrl in the future for webGL games. Alt and esc are also problematic, the rest should be fine I think.

Another thing I found tedious is the unskippable scrolling text, which then has to disappear before you are able to continue, making it twice as bad lol. But that's something I personally dislike. It might fit the aesthetic but if this were a dialogue heavy game I would've quit way sooner.

So yeah, with some tweaks this could be a neat little atmospheric game! I really liked the mood it set and the body-as-a-resource mechanic has potential.

Honestly it was supposed to be a desktop game originally, but I made the main build run on the web in order to make it more accessible.

Ah yeah so I am definitely finding in common that flavor text is either received nicely or badly, but definitely needs to be skippable! It's okay! I also found it annoying while trying to test game functionality but that was right before I decided to turn it in because I decided I was not pulling an all-nighter to fix it...

Thank you for the feedback, and yeah it was my first time doing anything in Unity so I kind of figured out things either too late, or did not know of a decent way to do it.