Yeah the camera is a bit wonky, like many other janky systems in my entry :D your points are very valid and I'll patch those up if I make it to the next round. Thanks for playing!
Frib
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Agreed on all points :D it's very rough in it's current state due to a lack of testing in the final hours and some parts just being straight up unfinished. If I make it through, fixing the current issues and polishing it up a little is my main priority before even looking at what the second jam task is, lol. Thanks for playing!
Very fun game! I killed the boss :D
I think there are a few things that could be looked at. When I was finished with farming and maxed out my ship, there's no need to collect gems anymore (which is fine). So it's just surviving until the boss spawns. If you fly constantly in a single direction (e.g. just go left), I don't think it's possible to die, because enemy bullets despawn when they are killed and your wall of bullets will kill everything before they get close.
The farming minigame was interesting but at some point the income was enough to just wait a few minutes for maxing out all ship upgrades. But the game pauses when not in view :') so I had to keep it visible while I was afk farming.
Good stuff, though :D
Solid game! It's hard to time your repelling blast when they beeline towards you, due to the delay, because sometimes I blast the moment one starts its attack but I'm still too slow. But I'm happy that the progress through a level doesn't reset after a death :D it does remove some of the fear of dying, but otherwise I don't think I would've finished the game.
Other than that, I enjoyed it very much, excellent stuff!
Hi!
I'm afraid that the game you're looking for isn't the one on itch. I made two versions of Squish, and the first one is the one seen in videos from back in the day. I made it with unreal engine for the oculus rift developer kit (I think DK2 but am not sure, could even be DK1). I sadly don't have those files anymore, but even if I had them, I don't think the game is playable with any headset other than those old developer kits and old pre-SteamVR software.
The second version of the game, the one on itch, is way inferior to the first one. It was my first attempt at building a game in Unity, and while technically functional and similar to Squish v1, it lacks almost everything that made Squish v1 great. So the reason I made it restricted is because it wasn't the same game, and it's really bad compared to the original :D
If you ever find the original unreal engine game, in the dark and gritty industrial area, please let me know where to find it. I'll gladly restore the Itch page and host it there for historical reasons, even if it's not fully playable anymore. But the second game is just not worth it; it's a prototype tech demo at best, not even on the level of one of my average game jam games :')
Thank you! Yeah I ran out of time to add a proper introduction/tutorial to the game, explaining what and how to effectively build your base. I should've scoped down on the depth of the game, because who needs 7 distinct unit categories across 6 tech tiers in a jam game... :') that time would've been better spent on making the game more playable and visally appealing, lol
The wheel was genius, awesome addition :D
It took me a few tries before I figured out the last level, as I didn't expect the bottom platform to stay in place. But hey, it worked :D
I also had a bug once where I think an infinite loop caused the whole game and browserpage to freeze. I think it was the same level as in your screenshot, where I just dropped the big boulder and stood on that ledge, but I got stuck on the corner when dropping down, I think.
Overall, pretty solid game :D good job!
Fun little TD! Pretty brutal though, those red lizards are the bane of my existance :D
Controls feel a little clunky. I like that you can build stuff when the game is in progress, but I wish I could just keep walking with the build menu open and it would then update for that tile, for instance.
I really like the earthquake mechanic for expanding the map, it adds a lot of variety and randomness that can save or ruin your tower setup in one go. It keeps things fresh in a genre that is usually easily solved. Would also love to see a few more ally types just to spice things up a bit more.
Good stuff :D
Fun game :D tried to build minimally so when I fell down it hurt a lot to go back up, lol
I like the building mechanic, it adds a cool twist. But at the same time I think it could use some more work to expand it. Right now, you can build whatever you want and it only impacts your score. I think if there were some more puzzle elements in the level (like hazards you have to avoid) and less points to build with, this would turn it into a very interesting game mechanic where you have to plan out your route through difficult sections by saving as many points as possible for further sections.
Overall, excellent game :D well done!
Fun concept! rightclicking doesn't really work well in browser due to it taking control away from the game. Other than that, pretty solid experience!
If I could change one thing, it would be the timer. Would be nicer if it was like a fuel tank, where it only decreased when traveling so you have to optimize your flight paths and you have more time to think where to go and how to get there.
Good stuff :D well done!
Nicely done! Adding vocals makes a lot of sense, as I did find it to be a bit empty as it is now. At around 1:30 I was expecting the guitar to pick up speed and intensity. In its current state, I feel like the added percussion is a bit too gentle. But I imagine that with added vocals, things will fit better and the track can keep that campfire feeling without having to escalate.
Good stuff :D
The glitchy opening also got me checking my audio :D the combination of an uncommon time signature with the glitchy sounds may be a bit too much if you don't expect it. In my case I stopped listening to the music and started listening to what was going on, which briefly pulled me out of the experience. Not a bad thing per se, but something to keep in mind.
Other than that little nitpick, cool track :D definitely taking the theme to a different direction compared to most others I've listened to so far. Good stuff!
During the opening I imagined this taking place deep in the mines. Then the vocals kicked in and now I'm wondering why we're deep in the mines. Motivational speech from corporate overlords in a dystopian hellscape? Or perhaps digging up to freedom towards the light?
Great atmosphere :D awesome stuff!
Good stuff! The bongo solo is a nice touch :D and it transitions nicely into the latter half of the track, which sounds quite epic overall. I feel like the guitar(?) that mimics the main melody at around 1:27 and 1:43 is a bit too loud/sharp on the ears, and making it a bit more subtle would make it fit better. Other than that, very fun track to listen to :D
Thank you! :D
It's quite interesting to see the variety of comments saying how and why the track is repetitive and how to potentially fix it, because they're all true and all of them would work :D
I think the main idea I had was for the dark opening to be very droning in a fixed pattern for that oppressive feeling that just keeps growing, and then break that up once the light breaks through. But honestly I failed to capitalize on that :D as the light portion is essentially structured the same way but just a few octaves higher. While it is a little bit more stabby, it has the same slow buildup and the rest just goes on as if nothing changed. More variety in chords, rhythm, textures, and an actual climax that contrasts the main buildup would all help fix this track, so I also agree with your points :D
Thank you! :D
I got the choirs from a few packs from them. The main choirs are from hollywood choirs diamond. There's also voices of opera but I didn't use them here even though I did start out with those, lol. I'm also using some from hollywood fantasy voices and voices of passion, both are interesting in their own way, but I found it hard to make proper use of them
Pretty interesting and certainly some unique tracks, but the middle section of Reeds is next level so I have to comment on that specifically. It's so fitting for certain game genres, and it sounds great :D when I heard it I automatically imagined I was playing a 2D topdown pixel art RPG while in a story section, it just has that vibe to it. Good stuff :D
Banger! Sounds great :D
Pretty cool that you added two versions without certain instruments. I myself like making dynamically changing music for my game jams and it's fun to try and make things sound good while only being partially complete. I'm wondering what a "no percussion" version will sound like, it may also be quite good and fitting :D