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Yeah, it was kind of like that, hah! I don't know yet if the update from a few days ago helped much with that (basically, after the more or less the intended turn where you should get to the king, the game scales the king's stats more dramatically than before, and the king stats early were nerfed, just a tad)

With the right synergies you can always win though. I kind of don't want the scaling to be too dramatic so players can also build themselves slowly and get to really lategame stuff, which can be fun! But maybe the king's scaling could be buffed even more, just a bit?

I just played two games where I rushed to the king (I hadn't done that since the update yet) , and I got a turn 9 and turn 10 win, but both required strategizing and were close calls, so I'd say that's a lot better now.

Maybe the king could start scaling very aggressively at around turn 12? That way, a turn 16 win should still be quite possible, but be less anticlimactic. And beating a 50/50 king at turn 20 (which should be very possible) would feel satisfying as well.