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(2 edits) (+1)

I really liked the ideas here (especially being a big far of knowledge-based exploration games)! Unfortunately I found it hard to engage with them; I'm not sure how much of that was due to bugs, and how much to my lack of understanding of the mechanics?

I made two attempts, and both times I couldn't figure out how to progress past the room with the six golems (after lighting all four braziers and killing five golems; the game wouldn't let me stand on the pressure plate for the sixth). I could of course still complete the game by the other path, but I assume there was more to do on the main one?

Otherwise, the game looked good, with nice models and lighting; nice work overall!

(+1)

Ah, the four torches were a separate puzzle from the golems. That idea with the golem room was that one of the six little golem "cages" had a torch you needed to light, and to circumvent fighting up to six golems to see which room was the key forward, you could scout through the doors in spirit form to avoid opening them at all.

The next puzzle with the four torches being so close to the golem one is admittedly misleading and could've been pushed a bit further away.

The sixth pressure plate was indeed kinda buggy after taking another look at it, so thanks for pointing it out.

Thanks for your comments :)