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(2 edits)

Hello, I am playing the game to review it in Zzap! Italy. Very nice game, playable and with a spot-on atmosphere, kudos for that! Yet there are a few issues you may want to take into consideration.

  1. I am stuck at level 6 because if I load the game, the screens are not reset, i.e: enemy nests I destroyed are still destroyed and objects I collected are still missing, but I need a bomb to blast and obstacle and there is none. I have a snapshot if you want.
  2. tile based movement for the character and baddies is fine but there are some issues that make gameplay frustrating. In crowded situations it's very hard not to get hit for 3 reasons: 1) you cannot just turn on the spot, you take a step in that direction, so often taking a hit is inevitable and 2) most if not all the times you cannot kill a baddie on an adjacent tile, the shot goes right through them (bug or feature?) and 3) destroyed nests still block shots, usually destroyed items in games aren't interactive anymore.
  3. In the 6 levels I played, I died only once in level 3 and several times in level 6 (outdoor), so maybe the difficulty curve needs a bit of balancing. Personally I don't mind it being quite easy most of the time, it is pleasant to play, so a sudden difficulty spike is rather annoying. I think the real problem is due to the difficulty in killing swarming baddies as I explained above.

Thanks for the comments and please send the snapshot to vector5games(at)yahoo.com

Sent!

Regarding reason 1 and 2 of your second point (turning and hit detection), yeah inclined to agree. I worked around that eventually and learned to deal with it. Reviewing the game for English Zzap!64 here ;)

Hey there Mat! :-)