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Hi, I had come back after a couple of years just out of curiosity (after watching an old video of me and my friends playing.) to see how this project was doing. I had also noticed that the discord server wasn't available anymore.

I read that some guy reversed engineered your game and re-uploaded it, i think that's a shame... Sadly this is all to common with the unity MONO scripting engine. I always recommend at least il2cpp and obfuscation if you really want to go out of the way to prevent these easy copies/hacks.

i do still think gunfighters still has potential, maybe even as a open-sourced free to play project that relays to steam to boost players & content. On second thoughts this might become tricky, as the assets are from a 3rd party. However, problems exist for solutions ;). I mean me and my friends had allot of fun playing it for some time, because the concept works quite well.

if i sparked some interest feel free to send me a message

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Hey, thanks for your note. Yeah, I got busy with life and took the Discord down a long time ago since the project wasn’t active. You’re absolutely right that someone ripped it, I didn’t try have his page pulled down or anything because this project is so inactive for me anyways. 

You’re right that I couldn’t legally open source this due to third party assets and licensing issues, as this heavily relied on a multiplayer fps framework asset from Unity’s asset store. I am not sure if I even have the project files on my computer at this point anyways but if I was ever to make something similar I would definitely start from scratch anyways.


I have been working on a single player Battlefield style project like Ravenfield in Unreal 5 for a couple months now to get back into development without the burdens of networking issues or extensive reliance on assets (at least on the programming side). I have considered reimplementing the Wild West assets at some point, but I’m not sure I’d try to make a multiplayer focused game. I’ve realized that to do that, you’d really need tons and tons of people downloading and playing to have any sort of continued player base… and if that happened, you’d end up with a myriad of other issues like anti-cheat, etc.