I love this, and I have one thing to say as well
So I decided to play this on my pc, and went through various generations. I managed to find insanely bright generated areas, insanely gloomy generated areas, and I even found some tables and chairs placed around that have their own physics! And various types of architectural designs, this being Cylinder walls. To more space given areas.
I believe what you did was something known as Procedural generation, which was something I actually wanted to see in my own game. "It Steals: Classic +"
It is a fangame for a cool horror game known as It Steals, that had similarities to the backrooms. However it never had random generation like your project had.
My fangame, otherwise known as It Steals: Classic +. Is basically a improved variation of it steals, having different design choices, different Maze designs.
And it is made with Unity 2017, and as I played this project. Which I have been snooping around on for the past 5 hours, I thought. What if I had random level generation in my own game?
If you don't mind me asking, as I do not want to intrude. Do you want to help out my project get procedural/randomised level generation?