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Hahaha! I wasn't expecting what I found when I launched the game!

I thought about some sort of procedural maze with complex key hunt and dangerous enemies, and I found a perfect small dungeon full of humor. From the sign apologising for their design, the derp slime yelling "we don't have time" and the sudden end right behind the first enemy, I just bursted out of laughs!

This is just brillant!

On a more serious note, all mechanics and features shown did worked very well, so I would definitely desire for a post-jam update with more contents as in this short game with tutorial included, we have the prove all the keys are there to make a full crawler :)

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Thankyou very much.  Glad you got a kick out of it.  :D
I do wanna at least finish what I originally planned for the Jam.
This version I cobbled together in the final hour from the bits I got working in time.
There's actually a vestigial Inventory that can still be accessed in battle and with the Tab key, and the remnants of an extended tutorial left on the map (where Z, X, and the Inventory were meant to be explained.)