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(2 edits)

I stopped after getting the 12 shards, I guess that's the point where you can't move on described on the game page.

That was cool. I like the crafted presentation, the notes, the combat system and especially the unique enemy and weapon patterns. I felt that overall damage from both parts could have been increased a bit (damage to the ghost with the sword are fine), but that's no big deal. Congratulations.

We appreciate you feedback CryptRat, we'll be sure to do something about the damage inbalance in the polished version!

Yeah sorry about that, it kinda bugged out on us last minute. We apologize that we couldn't fix this in time but we hope to fix this post jam. I see what you mean about the combat needing balancing. We hope to fine tune things like theses as well. Glad you enjoyed.