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(1 edit)
Oh, yeah - I wanted to mention that - riding up an ammo pack/jumping on it felt a bit janky too. I'd def prefer them to be just pickups, not collidable items.

Yeah, I think that makes sense as long as I add colliders to the spawn points.

I actually quite like the fact the player has to be careful when carrying an item - I thought it was clever that falling down wasn't a game over but still had a cost.

That's totally fair. I think maybe falling far from the tower kit spawn is plenty painful already though. I also had vague plans of a sort of "mario kart lakitu" style animation that happens when you fall off that eats a few more seconds of time though.

I sort of paused that thought when playing through the endgame a bit where it was quite fun to have to do suicide jumps to refill towers.

Sorry for the back-seat-design - I tend to do that when I really like some idea 😁 

Not at all -- very happy to be able to talk through some of this stuff with someone. That's a pretty intriguing idea. Just visually I love the idea of the droid carrying a big ol vertical stack of items.