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Well presented graphics where were self-consistent for the most part. There were no "meaningful decisions" other than which way to move next. The game player itself in combat. You did away with the button mashing and automated it but perhaps lost something in doing that. It as nice to have 4 characters but you couldn't do anything with them. The turn-around puzzle was nice and had us fooled for a minute. Well done on entering a good looking and complete game into the jam!

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Hey, thanks a lot for playing :)

Yeah, there were no "decisions" to make, except perhaps of deciding whether to save a fountain or two or if choosing to battle some opponents. It was meant to be taken / played more lightly than usual. Indeed, I got a lot of feedback regarding the combat and now I have some ideas of adding some necessary complexities to it, although still keeping it simple.

Definitely, having the characters and not being able to do something with them really need some consideration. Indeed, that teleport caught many players by surprise.. Initially, I thought I would had enough time to place similar puzzles and maps but the deadline came much faster than I thought. In the end, definitely needed more love in some levels but I was just happy to make it a complete one.

Definitely I am going to continue the work on that. Glad that you liked it :)

7 days goes amazingly quickly. We had no audio in our game until 10:30pm the night before submission. Then we ran out of time to add audio to everything we wanted to.