Hey, thanks a lot for playing :)
Yeah, there were no "decisions" to make, except perhaps of deciding whether to save a fountain or two or if choosing to battle some opponents. It was meant to be taken / played more lightly than usual. Indeed, I got a lot of feedback regarding the combat and now I have some ideas of adding some necessary complexities to it, although still keeping it simple.
Definitely, having the characters and not being able to do something with them really need some consideration. Indeed, that teleport caught many players by surprise.. Initially, I thought I would had enough time to place similar puzzles and maps but the deadline came much faster than I thought. In the end, definitely needed more love in some levels but I was just happy to make it a complete one.
Definitely I am going to continue the work on that. Glad that you liked it :)