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(+1)

Nice game, very atmospheric and beautiful to see

The gameplay works, I did had fun exploring these carverns.
The only little flaws were :

- No sound to inform the oxygen tank is about to get empty as the HUD hides while in free-look which is always kept on while exploring the deep blue, especially at the end with the big submerged grotto in which we have to explore each bit of it to find the next way to go

- I did accidentaly dropped a coin while trying to grab it and could not ever after grab it again, though maybe it was just bad luck and fell where the raycast could not reach it

- Autosaves so dying would not make us start all over again

- Informing us about using the freelook button to dive (unless I missed the instruction?)

Anyway, for the rest it's all fine, the gears offered is generous, we can manage to find our way without much extra help and the enemies offer a challenge but a well balanced one

A strong entry with a strong gameplay and visual

(+1)

Thanks for playing our game, we really appreciate it. You're so right about the lack of audio (and visual) feedback on the tank when it runs empty. We'll change it so the Oxygen tank to be visible all the time, even when free-looking. Physics is a fickle beast, and sometimes it has a mind of its own when it comes to collisions, even with continuous collision detection enabled, which should have avoided this very problem. Sorry we didn't add the autosaves in. We spent all that time doing load/save and adding in checkpoints would have been easy by comparison. It's coming post jam. We told you nothing about the free-look to dive and that was a mistake on our part. Again, it's coming post jam. Thanks for all the feedback, it's great to learn from what works and what doesn't. We saw your game being streamed earlier today and it looks very good. We'll be playing it soon.