The game is a bit rough around the edges with several little things which probably don't exactly work as intended (you don't die, picking items is weird, probably not intentionally invisible walls ...) but you put plenty of content there, the game is relatively ambitious, enemies look cool, I was happy to see buttons on the walls and character development especially and you've got story bits. Movement feels mostly right although when mashing the buttons it could probably be a bit smoother. Life bar aside the UI looks good. Note that I think invisible walls are cool so this one I can just assume they were intended and the game gets better.
Viewing post in Little Red Crawler jam comments
Thanks for the feedback, we're working on a much more complete version right now and are releasing it next weekend. We kept the invisible walls but got rid of the bugs, have been working on a much improved UI that has a bit of a more classical feel and manages to still display a ton of information (Or if you're like me, less information by hiding that mini map and trying to figure it all out), are back to publishing secret web builds for now, and so many more changes already. I hope you have a chance to check it out.