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The aesthetic feels very consistent, and I really appreciate the extensive use of objects and environmental details to make the area easy to navigate!

The sequence of things I needed to click to actually attack in combat threw me a bit; I ended a few turns early before I figured out what to do, though once I did the combat system seemed clear enough - at least for the combats I could access in this build.

Best of luck with the game post-jam!

Thanks! We are hoping to fix the bugs next week (we didn’t have any time to work on it this week) which should unlock all the combats and the remaining levels of the game.