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(3 edits)

Super happy to see an update to PET. There are far too few tools for exploring table level dynamics, which is sad considering the whole point is supposed to be ‘collaborative storytelling’. There’s Player Emulation with Tags (which you know already), Scene Unfolding Machine (which treats the GM as more of  a person than an answer box) and Dungeon Zone (which isn’t intended for solo). Motif Character Engine is too incomplete to count (I suspect the original creator died).

If you know of any I missed, please share!


Though, I wonder what happens if you were to use a Player Emulator with a game designed to run GM-less, or have multiple GMs and only emulated players. Or emulate players who couldn’t be bothered to show up… 


-uh, wow. Actually, that last bit could be pretty useful. Think it could work?

Oo, interesting idea. It should work just fine, in fact, part of my impetus for creating PET in the first place was "you can't solo stuff like Archipelago... can you?" But I was never perfectly satisfied with the robustness of the emulation; by shifting to trends over time instead of a flatter result it is less direct but more lifelike (I think!).

I wish I could think of more titles along this line, and to be honest I've always been surprised there weren't more. My hope is folks get inspired by this revision ("I hate where she's taken this!" or "I love this new direction!") and make stuff that riffs (or rejects)!