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(2 edits) (+1)

i was playing with keyboard control mouse and was leaning to make an abstraction to forget about the mouse, yet mostly mashing and waiting apart from puzzles where i used material also played out nice. character controller sylvie ~ concept spelling sylvie. 

can share that i learned pain doesn't stay in mind within a game, games like one made with language. positivity is just inputs and negativity  is outputs, connect divers inputs i will continue keep say until it works as it appears