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Combat felt nice. However, the anti-melee mushroom was not so nice, as it stops you from damaging nests altogether, basically enforcing an arbitrary 5 second wait every time you RNG it. I understand why spells deal no damage to nests (would allow the player to avoid all damage and risk if they did), but sitting on top of a second mushroom just waiting for the no-melee effect to wear off does not feel good…

You can damage spawners while under the anti-melee effect. You just cant damage enemies ;)