Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

madadog

8
Posts
1
Followers
A member registered Feb 11, 2020 · View creator page →

Creator of

Recent community posts

Very nice.

Great game! Managed to beat 3 opponents mostly by clicking and building faster than them right at the start. It felt like the Expand ability combined with nearby Scatter/Line structures was the only way to destroy enemy buildings (aside from massive Line / Scatter spam). It also feels like the enemy AI grossly overestimates the effectiveness of the Nuke ability (e.g. you build a Scatter on their border and they nuke it, which obviously does nothing except waste 50 of their ability points, so you just Expand Expand Expand…) and it feels like they can’t actually use the other abilities?

While the WASD controls work fine, the arrow keys seem to be broken as they do a new press every single frame (on the web version at least, haven’t tested native)

Combat felt nice. However, the anti-melee mushroom was not so nice, as it stops you from damaging nests altogether, basically enforcing an arbitrary 5 second wait every time you RNG it. I understand why spells deal no damage to nests (would allow the player to avoid all damage and risk if they did), but sitting on top of a second mushroom just waiting for the no-melee effect to wear off does not feel good…

“Beat me today, and I will only come back stronger!” is a core gameplay mechanic. Loads of fun.

Excellent game! The use of the “unfair advantages” to change how each level was solved was really creative.

The last level is solvable on health mode, but you need to press “up” to grab a rope while falling, which isn’t necessary anywhere else in the game.

Pretty good.

That was cool! I enjoyed getting combos.

Protip: the corners of the map are not safe.

This was really good!