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I was infused with paladin's power. And wow!

I love that kind of combat system, and the combat content was pretty good, enemies as weapons are different enough, it felt balanced and I think there's even some basic enemy AI (a score system or something), I had the impression they used piercing damage at the right moment.

The dungeon is also notably good, superb layout with only cool sequences with a reward at the end. It also means movement felt right, it's not super fast but since the dungeon is small and dense you're never wasting your time in long empty corridors and movement transitions are never a problem in this game.

I'm not completely sure about turning taking a turn, I can imagine sometimes that can lead to cool lever sequences you need to learn or something like that but one result is that you end up looking at the minimap instead of the screen even more than you already do when there's a minimap at all which is already the main downside of a minimap.

Awesome game, both very well presented and very fun, thanks for sharing, I would pay for a bigger version.