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Sanctuary's Grasp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #3 | 4.400 | 4.400 |
Gameplay - How fun is it to play? | #4 | 4.100 | 4.100 |
Overall | #6 | 4.004 | 4.004 |
Audio - Does the game have nice sfx and music? | #11 | 4.120 | 4.120 |
Graphics - Is the game aesthetically pleasing? | #12 | 4.380 | 4.380 |
Theme - How well does it incorporate the theme? | #72 | 3.020 | 3.020 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey, I played your game :D
Overall, such an optimized, polished and superbly implemented little game, in the old traditional way. You definitely need to work on this more :D
i can say a lot about this game (mostly positive) but especially i want to note battle system. It is unique, simple at first but progressively becomes more complicated, fun end versatile. Really good work with game and this system especially! (: (also - loved that you can just skip enemies that you already beat, this should be in more games)
Magnificient game!
It has everything : traps, enemies, original (and good) combat system, a map, puzzles, saved games, loots and strategy!
It also have a nice tutorial and should I mention how funny it feels to interact with everything with by giving them a big headbutt?
Good work!
Congratulations on an excellent game. The presentation, game play, sfx, and menus - all top notch! I hope that I will be able to pay you for a full game at some point in the future.
Wow, that was a lot of fun! I love the combat mechanics, they're challenging, interesting, and feel pretty fresh. Also turn-based and seemingly balanced, both great =). The auto-resolve is also a real nice feature! I managed to get to the end, although your prediction of "15 minutes" was grossly underestimated (it took me about 45 minutes, with a few deaths, a bit of redundant exploration, and a couple fights that I probably didn't need to do, but felt I could do better, since it was tracking the auto-resolve HP loss, I had to try ^_^).
Only thing that I felt was missing was some way to view the enemy's potential attacks mid-battle, as it showed them before the battle, but I often forgot the details. Not sure if that would have made it too easy or not though...
Thanks for the feedback! Good idea with being able to see all the moves mid-battle. I just need to figure out how to shove that in.
Really cool game with well thought out combat mechanics. Impressive to get a solid tutorial in there as well, given the time.
It's quite deep with this combat mechanic, I really enjoyed it. It's tactical and AI does a good job of choosing a proper actions. Audio is top notch as well as overal quality of the game. I would like a longer version of this game for sure to be able to explore more levels, enemies and weapons.
Very good polished game. One of the best fight systems i saw here, well done! Also the movement is super smooth and nice.
Really solid game. Combat was really fun, atmosphere was amazing.
The game had an impressive combat system, complete with a tutorial dungeon to make it approachable. The movement puzzles were also enjoyable. The graphics were amazing, the sound design was solid, and the combat mechanics were great. Overall, it was a great experience that kept me engaged!
This is an outstanding entry, very polished and very fun. The UI and minimap are very slick, and the combat mechanic is legitimately fun. It's a nice variation where the combat is more of a puzzle and not just "big number win". I would have liked to see more of the theme in the mechanics but it's there in the story, overall this is an excellent game
Man, the depth of the combat system was such a pleasant surprise! The fact that you even had a tutorial dungeon blew me away, so much time went into making the game approachable! The movement puzzles to get past the enemies were also fun, only ran into one bug with a static enemy not triggering battle but it was in my favor so all was good :)
I don't think I would have immediately guessed that I could go backwards to have a different ending if I wasn't told, but otherwise I think the game explained itself pretty well! Hoping to see this battle mechanic again in the future in a bigger project 👀
So, the duality is inside vs outside.
I liked the look of this.
I liked the combat timer thingie.
Good job.
All the stars.
I was infused with paladin's power. And wow!
I love that kind of combat system, and the combat content was pretty good, enemies as weapons are different enough, it felt balanced and I think there's even some basic enemy AI (a score system or something), I had the impression they used piercing damage at the right moment.
The dungeon is also notably good, superb layout with only cool sequences with a reward at the end. It also means movement felt right, it's not super fast but since the dungeon is small and dense you're never wasting your time in long empty corridors and movement transitions are never a problem in this game.
I'm not completely sure about turning taking a turn, I can imagine sometimes that can lead to cool lever sequences you need to learn or something like that but one result is that you end up looking at the minimap instead of the screen even more than you already do when there's a minimap at all which is already the main downside of a minimap.
Awesome game, both very well presented and very fun, thanks for sharing, I would pay for a bigger version.
Love that ratcheting combat system.
A masterpiece in the making. One thing I would like to see changed is the piercing attack that deals a ridiculous amount of damage. Right now, I feel I am just blocking until I can attack at the perfect time.
Not making this a full-fledged game would be illegal. If you want someone to playtest, I am down to participate.
This is awesome, love quite everything, from thé graphics to the sounds. Well done !
OMG, what a game! I forgot I was playing a jam game, and when it ended, I was, “what? where’s the rest of the game?!”
Amazing graphics, solid sound design, and great combat mechanics. It had me engaged every time.
The only thing I would consider would be that if the player initiates combat, it would be good to know what the enemy will pick as they’re at a disadvantage, but perhaps that’s part of the balancing.
Amazing game, amazing execution. Excellently done!
This game is a really nice throwback to dungeon crawlers from the old time. The graphics and especially the music are very great, it looks and feels very retro and I like that. It took me some time to understand the fighting system, and I am still not sure if I understood it correctly, but since you can repeat fights until they are "good", I was able to progress relativly smoothly until the end. Nevertheless its a refreshing mechanic and fun to play. :)
Its cool you can gather all these optional items if you put the effort into it, especially since you can get lots of them without even fighting. Thats a nice touch.
Overall it was a really fun experience playing the game!
This! Was! Amazing!
I absolutely loved this entry. Incredible visuals, great combat mechanic, and a story on top of that! Absolutely incredible.
I’d pay for a full version of this game. Any plans to continue developing it?
Thank you! This was a distillation of a longer game that I've wanted to make for around a year now, but I'd more or less convinced myself that I'd made something completely inscrutable. Right now I'm a bit sick of it and the code is a mess, but I'd like to come back to it when I get myself some better tooling.