That's funny, I did the exact fix yesterday (it's not live). The double tap is also useful because I'm adding different type of cell in the mining area. For now, there's lava cell that hurts for 1 (I didn't put energy under them) and ice cells that needs to be hit twice to open it. I was thinking, some enemies could alter the mining area (ex: add ice on cells).
I don't know what to do yet when the battery overflow, it could hurt the player. I'll have to add negative status effect on items. I'm also a bit limited since in "battle mode" we only see the weapons. There isn't enough space on screen for user to, for example, select different drills. Or see all the different batteries and their different effects.
If I understand the idea, batteries could output 1 energy on weapons but they would also need to touch the weapon in the inventory system. That's an interesting idea. I'll write it down. I want to build effect between items but I'm not there yet in my list.