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Hi Jcksbk,

I found your game last month. I am writing for the Amiga Future and have a own category in the magazine which is called "Boardgame vs Amiga Version".

So your game is perfect for that category.

There will be a review about Castle Danger in the Amiga Future 163.

Hi!

Thanks for the interest. My main motivation behind porting it to the Amiga was to make the single player mode. I wish I could do it better but at least it kinda works. Maybe I'll improve it one day. Still, the two-player mode is where it's most fun.

By the way - did you know you can scroll the piece selection screen up and down by clicking and holding LMB on the title bar? I noticed that few people actually know about it. This way you can analyze the playfield behind before making a spawn.