Pretty! That was certainly enough to suck me in and get me to stream it (timestamp), in addition to it clearly being turn-based :D
I felt the turns are a bit slow, and the deck-based mechanics had some aspects that weren't fully apparent at first, with deckbuilding also feeling like perhaps not the most effective way to implement these mechanics, but it still offers some challenge in figuring out the most efficient way to proceed. Seems tough to have much hope of actually reaching a campsite with much time remaining, too, if you want to gather any other resources, that is :)
I did like the idea of being able to take multiple different approaches depending on the animal behavior and your available cards, and there's a pretty decent foundation for something bigger here if you all want to keep working on it. (See my stream for more commentary, and that of some others in chat etc.)