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Thanks for the feedback!

Yeah originally the plan was for the combat abilities would upgrade the more enemies you killed, giving you a reason to actually kill them, but I didn't work on the game for as long as I had planned and so there are quite a few game design choices that might seem really weird for anyone looking (Like the ability to continuously fling yourself in the air!) In any case, I'm glad you enjoyed at least one of the abilities, I had fun making it (And using that one too honestly)!