Man, the depth of the combat system was such a pleasant surprise! The fact that you even had a tutorial dungeon blew me away, so much time went into making the game approachable! The movement puzzles to get past the enemies were also fun, only ran into one bug with a static enemy not triggering battle but it was in my favor so all was good :)
I don't think I would have immediately guessed that I could go backwards to have a different ending if I wasn't told, but otherwise I think the game explained itself pretty well! Hoping to see this battle mechanic again in the future in a bigger project 👀