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Wow, I love the undersea setting for a dungeon crawler. Your monsters look so cool. Great sound design, UI, typography, everything visually executed extremely well.

Since you just random-battle farm for a drop, it’s easy to get confused at that first NPC blocking your way. I think you’re well aware that the gameplay/combat is shallow (no pun intended) right now, so I needn’t say anything more, haha.

I also think this game was meant to have extra up-down depth controls to get to shallower and deeper water.

It's true that I initially had the idea that you will reach a certain location where you can dive literally downwards, but that would've overscoped the project for a jam, and should be reserved for an actual commercial game with months of development instead.

I'm glad that you enjoyed atleast the atmosphere of the game!

Thank you for playing!