Wow, I love the undersea setting for a dungeon crawler. Your monsters look so cool. Great sound design, UI, typography, everything visually executed extremely well.
Since you just random-battle farm for a drop, it’s easy to get confused at that first NPC blocking your way. I think you’re well aware that the gameplay/combat is shallow (no pun intended) right now, so I needn’t say anything more, haha.
I also think this game was meant to have extra up-down depth controls to get to shallower and deeper water.