Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I have been unable to make progress in HOME GAME 3 for a few days now. There are several things which I think might be the key to progressing but I just can't make use of them, these are: HUGE ROOT VEG, CENTIPEDE KEY, the people in TOWN who need a new home (I have cleared out the rat houses and the house with the monster but nothing happens with them), many doors with blue SIGIL keyholes next to them, carved black stone I dug up with the shovel, and there's the stew but for that I'm missing COOKING OIL, SAVORY STALKS, TASTY SEED PODS and FLOUR.

I have 5 RIPPLE FX: 0, 3, 5, 6 and 11.

I have 2 curses: planters and tennis balls.

I have discovered 2 endings: jumping bodily into the abyss in STAIRCASES and going down the ladder outside the strange home you access with 3 white SIGILS.

I have gone through every SIGIL combination and discovered RAIL TRAIL, Q-STORE and SHOULE POOL, none of which have any further use (I even found the creature in RAIL TRAIL but it disappears). None of the other SIGIL combinations are accessible as I have only 2 OMENS.

On the to-do list, I need to make the STEW and assemble the OUTFIT, for which I am missing the PONCHO only.

I suppose I'm asking for a hint, even a tiny one. The only possibilities I can see to moving forward are: something I can make by combining items in the BAG (which is a bit frustrating, I have already tried what I believe to be the most logical combinations of items), or something I missed in the TOWN (but I have been through the whole thing many times).

If it helps, my highest possible DIVINING and FORFEND are 49 and 177.

(1 edit)

Hey, I think you got much further than me in some respects and not as much in others. I like that the game allows for that to happen. I have been personally satisfied with my experience playing it a short while ago and have dropped it for now to clear time for making my own game, lol. Anyhow, of what you mentioned, here's what I have figured out for now:

(decode these with rot13: https://rot13.com/)

On the TOWN family: Vs lbh'er gnyxvat nobhg gur tebhc V'z guvaxvat bs (Gur guerr "V" sbyxf va gur pnir jvgu gur erfcnjavat zbafgref) V xabj jurer gurl raq hc, vg'f gur gval ohvyqvat ng gur obggbz bs gur qrfreg nern, qverpgyl haqrearngu gur pnaavonyf. Ohg V qb abg xabj jul gurl qvqa'g tb gurer ba lbhe raq evtug nsgre pyrnevat gur zbafgref va gur ebbz gurl'er va. Gung'f jung gurl qvq ba zl raq. Znlor gur tnzr qbrfa'g guvax lbh sbhaq gur furygre. Gel rkcyvpvgyl vagrenpgvat jvgu vg be fbzrguvat? Znlor.

On the blue sigil doors: Gur qrirybcre uvagrq gbjneqf guvf gb zr zber rkcyvpvgyl va gur tyvgpu eryngrq guernq. Ohg va oevrs, lbh pna xvyy gur perngher gung fubjf hc fbzrgvzrf jura lbh cvpx hc gur fjbeq. Naq fbzrguvat pbby znl unccra vs lbh qb vg n tbbq srj gvzrf. guvf bcraf hc n tbbq srj nirahrf va GBJA va n fbeg bs pnfpnqvat jnl.

On getting cursed again: Gel uvqvat va orq sbe n juvyr :)

On the PONCHO: Lbh trg vg vairfgvat na nofheq nzbhag bs NTR vagb TVEY. Yvxr n erny tebff abg rira shaal nzbhag. V qba'g erzrzore rknpgyl ubj zhpu. V gevrq gung ba n fnir jurer V unq n erny ovt fgnfu naq fur tnir vg gb zr.

Haven't figured out anything you haven't regarding the missing stew ingredients or the huge root veg. I was wondering - do you know how to make the cloy combustible yourself? I THINK I have the ingredients but don't know how to dry the towerlung in my inventory with the matches like instructed in the book on the matter.. I don't remember seeing a creature in rail trail, either. I'd agree that combining items does feel like pretty much a dead end if you don't receive explicit reference towards a certain combination. I don't know how much I'd like it if it was any other way though.

Best of wishes / luck !

(2 edits)

I imagine you may have found your way to some other activities with Squmme's tips, but here's a couple which might be of use.

[REDACTED]

To their detriment, RABBITS at HOME love HUGE ROOT VEG! (The one in TOWN does not even appear interested.)

[REDACTED]

The JUNK DEALER sells FLOUR for 1000 AGE or so.  You should put [REDACTED] so he appears sooner rather than later.

Thanks for the tips.

I had already brought the old people together and discovered the scroll of HOME which takes you to the same accursed place as the 3 white SIGIL patio magic. I also noticed this event moves the white cat up there, but following it just makes it spit out a hairball.

Also relevant to that cat, thanks to your tips I figured out how to create a LEWIS TREAT, but I assume Lewis is a totally different cat that I should have already found somewhere? I still can't do anything with the white cat in TOWN, it would seem.

Is the HUGE ROOT VEG just to help lure RABBITS to you so you can get their meat? I could catch them already by either chasing them into a corner, or utilizing the slow from TOOL CUBE. It seems like a redundant item.

I can't figure the RATS out either, I have tried going into both abandoned buildings in TOWN which house RATS. I have tried kicking them and offering them FLOOR CANDY but the former just kills them just the same as the GLAIVE and the latter doesn't work.

I've had the garbage bag at the end of the driveway for a while now, all it has given me is a trio of evil unkillable RACCOONS.

Are any of the boarded up doors in TOWN supposed to be un-boardable?

I'm at 4 OMENS currently and once again can't see anything to do to progress. I might be missing something obvious

(5 edits)

[...]

The white cat spits out a hairball if you already have the OLD LADY KEY; otherwise [...]

The HUGE ROOT VEG helps lure rabbits to you for when the yard at home becomes very chaotic.

Lbh pna PELFGNYVMR gur enppbbaf naq znal bgure lneq guvatf ng UBZR.

Edit: Nyfb, lbh pna trg n serrovr sebz gur FRRQ QRNYRE vs lbh ohl va ohyx bapr.