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(2 edits) (+1)

As the old man suggested, I turned back and did not enter the big evil portal. Instead I warned others of the dangers ahead. Then I lived a happy life in one of the 4 village shacks. Which also don't have doors.... So I had to move into the well... Hmm. :P

I really liked the retro feel of the game. The pixel graphics and the soundtrack is really great! (Though the mace sounds like if our hero is slapping the enemy with their bare hands, haha). The autobattle system was an interesting concept and I think it works well for this jam game. I was mostly soaking up the great athmosphere. It was also great that you have some texts and dialogue to explain the story. Thats always nice.

I did die a couple of times, but after timing the fountains right, I was able to gain the sword and defeat the evil wizard. :D

Also I am impressed by the small file size for the amount of content.

Great job, I really enjoyed playing it. :)

Heh, I guess that low resolution old-man wasn't too convincing after all :) It would be funny to make a nice cutscene where the village is engulfed in flames and destruction because you were convinces by an old man :)

Yeah, I am considering to change these billboarded buildings into full normal cubes and add some events. Initially, I wanted to use them to hire different people from there. In reality though, I barely completed the game :)

Thanks for kind words! yep, I already have some great ideas to improve on the game, after I finish the demo for The Darkness Below at last. Yeah, the mace sounds exactly how it sounds in TDB, I really had no time testing all that stuff.. I liked the sound thought but need something heavier :)

I really wanted to make a game that plays fast and doesn't require much time from players to equip stuff or going through lots of text and epic quests and all that. Casual yet retro gaming :) Not going to satisfy all players for sure but I am all about fun :p

Yep, I am all about optimizing everything and mostly file sizes, being a game engine developer and all that :) Coming from that old era of cRPGs, I can't stand big file sizes and I always have the habit to shrink everything down to absolutely necessary, even though I know that isn't really necessary nowadays :D

I am glad that you liked my game :) even in this rushed version. Definitely, more to come out of it :)