Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'm impressed with this entry.

The visuals are really crisp and smooth, and the animations don't overstay their welcome while still providing lots of eye candy and glamor.

I love the transformation mechanic, with its ability to adjust the party according to the enemies you are fighting and changing circumstances.

The wild-and-crazy music fit the wild-and-crazy anime-styled story. The skill descriptions are fun, too.

But there are also some things that didn't work well for me.

Some of the classes don't seem to be useful. I found myself gravitating toward a Mage-Warrior-Priestess or Gunner-Gunner-Priestess for the majority of the game.

Elemental weaknesses aren't really used in the game (besides the one that I found), meaning 2 of the classes have a bunch of skills that feel like filler. If there were more weaknesses, it wasn't clear to me.

Battles are a bit of a slog. The mobs are OK, I can take them down in 1-2 turns, but the boss battles go on for what feels like too many turns. Second-to-last bosses can heal away damage (ugh), and the final battle required losing too many times before being able to proceed.

So overall, I'm mixed on this game. It has some great ideas a wonderful audio/visual presentation, but the execution needs some work. That said, you seem to have come a long way from when I first met you. I hope you continue to refine your technique because I see what you're trying to do, and I like it.