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(+1)

I rescued my friend.

Even if I'm not the biggest fan of the structure of the game consisting in one long corridor and grinding long battles, the overall presentation of the game is stunning, these sea monsters look very good, huge and different, the atmosphere of the game is perfectly rendered and for a game of such length it was enough to make the experience very enjoyable.

Congratulations.

Now, you can interpret the victory screen as you want. Which one of the characters was actually rescued? Hehe. ;)

Yes, I put way too much time on the atmosphere and the immersion ( no pun ) of the experience, but unfortunately that is then seen in the lack of some depth ( not another pun xD ) on the game mechanics themselves. But for a Game Jam I think this is good. I have seen less progress on people who have spent 2 years on their projects, so I can only be happy with these results. I will ofcourse continue the concept's development and improve upon the battle system and its frequency first, before touching upon other aspects of the game.

Thank you for the kind words and for playing!