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(+1)

Loved the art style. Liked the gameplay twist at violence, but that level was a bit too difficult for me. I couldn't figure out if there was any strategy to dodging the knives, or if they were just random. It'd be cool if the knives were tied into the level design somehow, so you could predict where they might fall.

It's all random. I spent too much time creating the graphics and I ran out of time to create the levels.

In the next jam the game will be only squares :P