I'm sorry but I think it will take me some time to upload new updates since I've been short of time lately. I don't know when I'll be able to dedicate some time to this project.
44pes
Creator of
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Thanks for playing even though the Z and X keys are not together on your keyboard. The game has 2 or 3 very difficult levels and with your handicap it had to be like hell, sorry. (-_-;)
Can all of you QWERTY gamedevs please respect that there are keyboard layouts where Z and X are not next to each other
That's one of those little things that no one ever counts on.
Yes, I think I know what kind of controls you mean, ejejeej I hate those kinds of controls o(╥﹏╥)o , but lately I see them in a lot of games. I grew up with Mario and a jump button and a shoot/run button is what I'm used to.
I think the solution would be a configuration window for the controls.
Thank you for answering.
What does the large number mean, though? XD
Lol nothing, I just wrote random numbers to see if anyone was trying to find meaning for them.
At first I was going to write coordinates of something funny in google maps but after 15 min searching, I thought it would be interesting to see what would happen if I put random numbers.
| Pretty polished game! I kinda wish the flying was a bit faster.
Thanks. If you catch enough "+ speed" power ups the speed will increase, that's why I made the plane start with a slow speed. If you want to go faster from the start, check the credit window and use the cheat codes.
| seemed like using a controller was only partially implemented. I tried using it and it seemed like if I moved the stick slightly up or down, it wouldn't register left or right.
With my gamepad it works fine, maybe it's a gamedap model thing. Try to reconfigure it in the configuration window. But I would not be surprised if something was wrong in the code XD
| also, very interesting crt shader. did you create that yourself?
No the shader is not mine, in the credit window you can see the link to the creator of the shader. I tried to create it myself but with the limited time I gave up and used this one.
- CRT Shader: https://github.com/hiulit/Godot-3-2D-CRT-Shader
Thanks, I'm glad you like it.
For the generation of the tracks I used a very simple algorithm and from time to time the last segment runs out of room to continue growing and therefore the tracks vary in size.
As it is a jam I made the base of the game and then I keep improving it little by little. In the list of tasks to do I still have: make the tracks circular, improve the AI and make it multi-player. But time runs out fast in a jam :(