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I managed to complete the game (+secret boss), but I only get grip on a combat mechanics pretty close to the end of the game. It was quite hard to calculate all the switching, pulling/pushing to kill your enemies and not getting hit at the same time. Mechanically combat is pretty cool, but it seems that some improvements in UX is needed for it to be easier to understand. Probably adding undo button will make it more accessible + maybe some kind of visualization will add to the accessibility.

I enjoyed delusional theme and how it all were weaved together in this story. Music was spot on in the 'real' world, for some reason it gave me Shin Megami Tensei 3 vibes.