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(2 edits)

Did you force filtering off in your video card drivers? Because it looks like you don't have texture filtering. We have filtering on in import options so this is not a problem with our game. Please check your system configurations.

(1 edit)

Checked, no just the default Nvidia display settings for your app. I don't have this problem with other games so it must be related to your own config. Do you use separate viewports in the game? You could check those individual settings then.

(1 edit)

I'm sorry I've got the wrong impression, but still, I cannot reproduce this on a normal environment.

EDIT: This bug has been fixed in the latest builds: https://aemetta-toasteater.itch.io/lavakinemat-inc/devlog/82123/fixes-to-windows-specific-bugs